Как включить полноэкранный режим в любом приложении в Xmonad WM?

#!/usr/bin/perl

use strict;
use List::MoreUtils qw(natatime);
use Sort::Naturally;

# specify directory on command line, or default to.
my $dir = shift || '.';

# Find all the PDF files. 
#
# NOTE: you could use perl's `Find::File` module instead of
# readdir() to do a recursive search like `find`.
opendir(DIR, $dir) || die "Can't open $dir: $!\n";
my @pdfs = nsort grep { /\.pdf$/i && -f "$dir/$_" } readdir(DIR);
closedir(DIR);

my $size=1000;

my $i=1;
my $iter = natatime $size, @pdfs;
while( my @tmp = $iter->() ){
  my $tarfile="archive_". sprintf('%02i',$i++). ".tar.gz";
  #print join(" ", ('tar','cfz',$tarfile, @tmp)),"\n";
  system('echo','tar','cfz',$tarfile, @tmp);
}

Здесь используется функцияnatatime()("n -at -a -time" )в модуле библиотеки Perl List::MoreUtilsдля перебора списка файлов PDF по 1000 за раз.

Он также использует модуль Sort::Naturallyдля естественной -сортировки имен PDF-файлов. Отбросьте это (и вызов nsortна линии my @pdfs =...), если вам это не нужно или не нужно.

Имена файлов tar содержат 2 -нулевых -цифр, дополненных числами, чтобы они правильно сортировались. Измените его на 3 или более цифр, если у вас достаточно файлов PDF для заполнения более 99 tar-архивов.

Код, как написано, является сухим -прогоном . Удалите 'echo',из вызова функции system(), чтобы он действительно архивировал пакеты PDF-файлов.

Для подробного вывода при работе без echoраскомментируйте оператор print. Кстати, было бы легко заставить его печатать метку времени, например. секунд с тех пор, как Perl построил -в time()или красиво отформатировал с помощью модуля Date::Format. например:

print join(" ", (time(),'tar','cfz',$tarfile, @tmp)),"\n";

Сохранить как, например, vibhu.pl, сделать его исполняемым с помощью chmod +x vibhu.pl. Вот пример запуска (в каталоге только с 10 файлами ".pdf"):

$ touch {1..10}.pdf
$./vibhu.pl 
tar cfz archive_01.tar.gz 1.pdf 2.pdf 3.pdf 4.pdf 5.pdf 6.pdf 7.pdf 8.pdf 9.pdf 10.pdf

Если вы измените $size=1000, например, на $size=3, вы увидите, что на самом деле выполняется N pdf-файлов за раз:

$./vibhu.pl 
tar cfz archive_01.tar.gz 1.pdf 2.pdf 3.pdf
tar cfz archive_02.tar.gz 4.pdf 5.pdf 6.pdf
tar cfz archive_03.tar.gz 7.pdf 8.pdf 9.pdf
tar cfz archive_04.tar.gz 10.pdf

Модули List ::MoreUtils и Sort ::Naturally доступны на CPAN . Возможно, они уже упакованы для вашего дистрибутива. например. на Debian:

sudo apt-get install liblist-moreutils-perl libsort-naturally-perl
0
29.11.2021, 10:45
1 ответ

Наконец я ответил себе на второй вопрос.

  1. Второе, что я не могу сделать, это полностью избавиться от прозрачности в Xmonad. Мне это не нравится, и я хотел бы избавиться от него полностью.

Отредактирован файл конфигурации picon, который был на ~/.xmonad/scripts/picom.conf/:

.

Закомментированы все параметры, связанные с непрозрачностью и затенением. Вот как теперь выглядит мой файл конфигурации picom:

#################################
#             Shadows           #
#################################


# Enabled client-side shadows on windows. Note desktop windows
# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
# unless explicitly requested using the wintypes option.
#
shadow = false
# shadow = true;

# The blur radius for shadows, in pixels. (defaults to 12)
# shadow-radius = 12
# shadow-radius = 7;

# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
# shadow-opacity =.75

# The left offset for shadows, in pixels. (defaults to -15)
# shadow-offset-x = -15
# shadow-offset-x = -7;

# The top offset for shadows, in pixels. (defaults to -15)
# shadow-offset-y = -15
# shadow-offset-y = -7;

# Avoid drawing shadows on dock/panel windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dock-shadow = false

# Don't draw shadows on drag-and-drop windows. This option is deprecated,
# you should use the *wintypes* option in your config file instead.
#
# no-dnd-shadow = false

# Red color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-red = 0

# Green color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-green = 0

# Blue color value of shadow (0.0 - 1.0, defaults to 0).
# shadow-blue = 0

# Do not paint shadows on shaped windows. Note shaped windows
# here means windows setting its shape through X Shape extension.
# Those using ARGB background is beyond our control.
# Deprecated, use
#   shadow-exclude = 'bounding_shaped'
# or
#   shadow-exclude = 'bounding_shaped && !rounded_corners'
# instead.
#
# shadow-ignore-shaped = ''

# Specify a list of conditions of windows that should have no shadow.
#
# examples:
#   shadow-exclude = "n:e:Notification";
#
# shadow-exclude = []
shadow-exclude = [
    "name = 'Notification'",
    "class_g ?= 'Notify-osd'",
    "name = 'Plank'",
    "name = 'Docky'",
    "name = 'Kupfer'",
    "name = 'xfce4-notifyd'",
    "name *= 'VLC'",
    "name *= 'compton'",
    "name *= 'Chromium'",
    "name *= 'Chrome'",
    "class_g = 'Firefox' && argb",
    "class_g = 'Conky'",
    "class_g = 'Kupfer'",
    "class_g = 'Synapse'",
    "class_g ?= 'Notify-osd'",
    "class_g ?= 'Cairo-dock'",
    "class_g = 'Cairo-clock'",
    "class_g ?= 'Xfce4-notifyd'",
    "class_g ?= 'Xfce4-power-manager'",
    "_GTK_FRAME_EXTENTS@:c",
];

# Add this one too for...
    # "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'"
# Add this one above to the list to have no shadow in Openbox menu
    # "! name~=''",

# Specify a X geometry that describes the region in which shadow should not
# be painted in, such as a dock window region. Use
#    shadow-exclude-reg = "x10+0+0"
# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
#
# shadow-exclude-reg = ""

# Crop shadow of a window fully on a particular Xinerama screen to the screen.
# xinerama-shadow-crop = false


#################################
#           Fading              #
#################################


# Fade windows in/out when opening/closing and when opacity changes,
#  unless no-fading-openclose is used.
# fading = false
fading = false

# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
# fade-in-step = 0.028
fade-in-step = 0.03;

# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
# fade-out-step = 0.03
fade-out-step = 0.03;

# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
# fade-delta = 10

# Specify a list of conditions of windows that should not be faded.
# fade-exclude = []

# Do not fade on window open/close.
# no-fading-openclose = false

# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
# no-fading-destroyed-argb = false


#################################
#   Transparency / Opacity      #
#################################


# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
# inactive-opacity = 1
#inactive-opacity = 1;

# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
# frame-opacity = 1.0
#frame-opacity = 1;

# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
# menu-opacity = 1.0

# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
# inactive-opacity-override = true
#inactive-opacity-override = false;

# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
# active-opacity = 1.0

# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
# inactive-dim = 0.0

# Specify a list of conditions of windows that should always be considered focused.
# focus-exclude = []
focus-exclude = [ "class_g = 'Cairo-clock'" ];

# Use fixed inactive dim value, instead of adjusting according to window opacity.
# inactive-dim-fixed = 1.0

# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
# like `50:name *= "Firefox"`. picom-trans is recommended over this.
# Note we don't make any guarantee about possible conflicts with other
# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
# example:
#    opacity-rule = [ "80:class_g = 'URxvt'" ];
#
#opacity-rule = [ "80:class_g = 'Alacritty'" ]


#################################
#     Background-Blurring       #
#################################


# Parameters for background blurring, see the *BLUR* section for more information.
# blur-method =
# blur-size = 12
#
# blur-deviation = false

# Blur background of semi-transparent / ARGB windows.
# Bad in performance, with driver-dependent behavior.
# The name of the switch may change without prior notifications.
#
# blur-background = false

# Blur background of windows when the window frame is not opaque.
# Implies:
#    blur-background
# Bad in performance, with driver-dependent behavior. The name may change.
#
# blur-background-frame = false


# Use fixed blur strength rather than adjusting according to window opacity.
# blur-background-fixed = false


# Specify the blur convolution kernel, with the following format:
# example:
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
#
# blur-kern = ''
#blur-kern = "3x3box";


# Exclude conditions for background blur.
# blur-background-exclude = []
blur-background-exclude = [
  "window_type = 'dock'",
  "window_type = 'desktop'",
  "_GTK_FRAME_EXTENTS@:c"
];

#################################
#       General Settings        #
#################################

# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
# daemon = false

# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
# `xrender` is the default one.
#
# backend = "glx"
# backend = "xr_glx_hybrid"
backend = "xrender";

# Enable/disable VSync.
vsync = false
#vsync = true

# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
# dbus = false

# Try to detect WM windows (a non-override-redirect window with no
# child that has 'WM_STATE') and mark them as active.
#
# mark-wmwin-focused = false
mark-wmwin-focused = true;

# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
# mark-ovredir-focused = false
mark-ovredir-focused = true;

# Try to detect windows with rounded corners and don't consider them
# shaped windows. The accuracy is not very high, unfortunately.
#
# detect-rounded-corners = false
detect-rounded-corners = true;

# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
#
# detect-client-opacity = false
detect-client-opacity = true;

# Specify refresh rate of the screen. If not specified or 0, picom will
# try detecting this with X RandR extension.
#
# refresh-rate = 60
refresh-rate = 0

# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
# boost performance. This should not be used with
#   vsync drm/opengl/opengl-oml
# as they essentially does sw-opti's job already,
# unless you wish to specify a lower refresh rate than the actual value.
#
# sw-opti =

# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
# provided that the WM supports it.
#
# use-ewmh-active-win = false

# Unredirect all windows if a full-screen opaque window is detected,
# to maximize performance for full-screen windows. Known to cause flickering
# when redirecting/unredirecting windows.
#
# unredir-if-possible = false

# Delay before unredirecting the window, in milliseconds. Defaults to 0.
# unredir-if-possible-delay = 0

# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
# unredir-if-possible-exclude = []

# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
# in the same group focused at the same time.
#
# detect-transient = false
detect-transient = true

# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
# detect-transient is enabled, too.
#
# detect-client-leader = false
detect-client-leader = true

# Resize damaged region by a specific number of pixels.
# A positive value enlarges it while a negative one shrinks it.
# If the value is positive, those additional pixels will not be actually painted
# to screen, only used in blur calculation, and such. (Due to technical limitations,
# with use-damage, those pixels will still be incorrectly painted to screen.)
# Primarily used to fix the line corruption issues of blur,
# in which case you should use the blur radius value here
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
# with a 5x5 one you use `--resize-damage 2`, and so on).
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
#
# resize-damage = 1

# Specify a list of conditions of windows that should be painted with inverted color.
# Resource-hogging, and is not well tested.
#
# invert-color-include = []

# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
# Might cause incorrect opacity when rendering transparent content (but never
# practically happened) and may not work with blur-background.
# My tests show a 15% performance boost. Recommended.
#
# glx-no-stencil = false

# GLX backend: Avoid rebinding pixmap on window damage.
# Probably could improve performance on rapid window content changes,
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
# Recommended if it works.
#
# glx-no-rebind-pixmap = false

# Disable the use of damage information.
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
# The opposing option is use-damage
#
# no-use-damage = false
use-damage = true

# Use X Sync fence to sync clients' draw calls, to make sure all draw
# calls are finished before picom starts drawing. Needed on nvidia-drivers
# with GLX backend for some users.
#
# xrender-sync-fence = false

# GLX backend: Use specified GLSL fragment shader for rendering window contents.
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
# in the source tree for examples.
#
# glx-fshader-win = ''

# Force all windows to be painted with blending. Useful if you
# have a glx-fshader-win that could turn opaque pixels transparent.
#
# force-win-blend = false

# Do not use EWMH to detect fullscreen windows.
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
#
# no-ewmh-fullscreen = false

# Dimming bright windows so their brightness doesn't exceed this set value.
# Brightness of a window is estimated by averaging all pixels in the window,
# so this could comes with a performance hit.
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
#
# max-brightness = 1.0

# Make transparent windows clip other windows like non-transparent windows do,
# instead of blending on top of them.
#
# transparent-clipping = false

# Set the log level. Possible values are:
#  "trace", "debug", "info", "warn", "error"
# in increasing level of importance. Case doesn't matter.
# If using the "TRACE" log level, it's better to log into a file
# using *--log-file*, since it can generate a huge stream of logs.
#
# log-level = "debug"
log-level = "warn";

# Set the log file.
# If *--log-file* is never specified, logs will be written to stderr.
# Otherwise, logs will to written to the given file, though some of the early
# logs might still be written to the stderr.
# When setting this option from the config file, it is recommended to use an absolute path.
#
# log-file = '~/.config/compton.log'

# Show all X errors (for debugging)
# show-all-xerrors = false

# Write process ID to a file.
# write-pid-path = '/path/to/your/log/file'

# Window type settings
#
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
#     "tooltip", "notification", "combo", and "dnd".
#
# Following per window-type options are available: ::
#
#   fade, shadow:::
#     Controls window-type-specific shadow and fade settings.
#
#   opacity:::
#     Controls default opacity of the window type.
#
#   focus:::
#     Controls whether the window of this type is to be always considered focused.
#     (By default, all window types except "normal" and "dialog" has this on.)
#
#   full-shadow:::
#     Controls whether shadow is drawn under the parts of the window that you
#     normally won't be able to see. Useful when the window has parts of it
#     transparent, and you want shadows in those areas.
#
#   redir-ignore:::
#     Controls whether this type of windows should cause screen to become
#     redirected again after been unredirected. If you have unredir-if-possible
#     set, and doesn't want certain window to cause unnecessary screen redirection,
#     you can set this to `true`.
#
#wintypes:
#{
#  tooltip = { fade = true; shadow = true; opacity = 0.9; focus = true; full-shadow = false; };
#  dock = { shadow = false; }
#  dnd = { shadow = false; }
#  popup_menu = { opacity = 0.9; }
#  dropdown_menu = { opacity = 0.9; }
#};
1
04.12.2021, 20:22

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